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Twister is a game introduced in 1966 where two players try to touch different colored dots on a plastic sheet.

While operating in Berlin, Cate Archer encountered an agent that identified himself with the following code phrase:

Contact 3: (over a doorbell intercom) "Want to come in for a game of Twister?"
Archer: "I'd rather run over you with my car!"
Contact 3: "These code phrases have a somewhat confessional tone to them, don't you think?"
Archer: "Yeah, now that you mention it."

External link[]

Twister (game) on Wikipedia

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