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{{infobox episode
==Scene 1==
 
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| name = Trouble in the Tropics
*Cate Archer will start off in an open freighter, killing everyone in her way in order to destroy the communication equipment
 
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| image = Image:Trouble in the Tropics Title.png
*She then goes to the main lift to the surface level. Before she actually reaches the top, the lift stops across two H.A.R.M. agents. Once they start shooting, the elevator across Cate explodes, making it plummet to the ground. She uses a ladder she sees and climbs to the top.
 
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| imagewidth = 250px
*She kills more people, before breaking a code and going outside to a fairly larger area
 
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| previous = [[A Stern Warning]]
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| next = [[Low Earth Orbit]]
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}}
   
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"'''Trouble in the Tropics'''" is a level in the award-winning video game The Operative: No One Lives Forever. It is the 10th mission of the game and follows [[Cate Archer]]'s infiltration of a tropical island in search of the antidote to thwart [[H.A.R.M.]]'s evil plan. It consists of four scenes and is immediately followed by the mission [[Low Earth Orbit]].
==Scene 2==
 
*Cate finds herself in killing more people until she reaches Aztec buildings. She passes by them and finds a large moat. She also finds a big pipe and uses her belt buckle to get up there.
 
   
==Scene 3==
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==Briefing==
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''There is a small but nonetheless intriguing possibility that H.A.R.M. is storing the [[Antidote|antidote]] for the reagent at a secret research facility on an island off the coast of [[Mandaru]].''
*Cate goes deeper in the huge pipe until she reaches a test site. She finds out what they are testing is deadly, so she sabotages it by burning off the locks. She then gets a proper place to hide. The test was sabotaged, although it alerted too much people. She finds herself in a wave of ten or so enemies
 
   
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''Your first objective will be to establish whether or not such a facility even exists. If it does, you must infiltrate it and retrieve a container of the antidote.''
==Scene 4==
 
*Cate finds herself in a challenging part of the mission; she can't be spotted nor set off alarms. If she gets spotted, the mission will be failed. She gets sneaky, passing security cameras, avoiding scientists and guards until she hears a conversation about the antidote she is suppose to retrieve. She eavesdrops on it, and uses a radio to contact HQ. At first Mr. Jones isn't pleased, but then she lets her do it. She steals an astronaut's suit and gets on the rocket before liftoff
 
   
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==Mission Summary==
==Characters (In Orders Of Appearance)==
 
 
===Scene 1===
*Cate Archer
 
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Having covertly infiltrated the secret [[submarine]] dock of H.A.R.M.'s island base, Archer's first objective is to destroy the dock's communications system in the [[Radio|radio]] room. The [[Security Camera|security camera]] and alarm system can be disabled in the the area below the radio room. After the destroying the radio, Archer accesses the surface level via a shaky service elevator. During her ascent, the elevator stops abruptly right next to another faulty elevator being serviced by an maintenance man supervised by an armed guard. Following an explosion, this second elevator plummets to the ground allowing Archer to reach the top via a maintenance ladder. After sweeping the surface level, Archer uses the [[Code Breaker|code breaker]] to exit the docking station.
*Dock Guards
 
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*H.A.R.M. Elite Guards
 
 
===Scene 2===
*Construction Workers
 
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:''T minus 36 hours''
*Test Site Testers
 
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:''Somewhere off the coast of Mandaru''
*Scientists
 
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*Astronauts
 
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The area outside the docking station contains a large freight of crates which are collected by a [[helicopter]] which flies back and forth to the main facility. Two guards argue about the inefficient transport of the crates. Archer follows the helicopter's route on foot until she finds a heavily guarded ancient temple hidden in the jungle. The sign above the large metal doors at the far end of the site suggest that this is the main entrance to H.A.R.M.'s secret facility. As the doors an impenetrable, Archer ventures around the temple to find another way way inside. She gains access to the facility through what appears to be an exhaust tunnel for a [[Rocket|rocket]] or [[Missile|missile]] by using her [[Belt Buckle|belt buckle]].
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===Scene 3===
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Archer ventures through the exhaust tunnel to find a rocket launch site. While two [[Scientist|scientists]] argue over a spontaneous "90 second test fire" Archer sabotages the rocket engine's support struts with her [[Cigarette Lighter|cigarette lighter]]. The test firing backfires and the scientist's are killed in the explosion. The blast draws the attention of several guards who must be apprehended before Archer can proceed with her mission.
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===Scene 4===
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Having reached the heart of the facility, Archer must avoid detection at all costs and use stealth and marksmanship to remain undetected. Deeper within the compound, Archer overhears a conversation between two scientists who discuss the status of the antidote. As the antidote can only be produced in [[outer space]], samples must be rocketed to [[Earth]] every second week. Overhearing that the next rocket is due to lift off shortly, Archer contacts [[UNITY|headquarters]] and informs [[Mr. Jones]] of her intention to be aboard. After obtaining a [[Space Suit|space suit]], she boards the next rocket bound for [[H.A.R.M. Space Station|H.A.R.M.'s secret space station]].
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==Memorable quotes==
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"''When do you go back on shift?''"<br>
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"''Five minutes ago.''"<br>
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"''Heh, me too.''"
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:'''H.A.R.M. Thugs'''
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==References==
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[[AK-47]] • [[Alabama]] • [[Ammo box]] • [[Ant]] • [[Antidote]] • [[Astronaut]] • [[Atomic Flux Inducer]] • [[Barrette]] • [[Basketball]] • [[Belt Buckle]] • [[Big Bad Daddy]] • [[Big Bad Mama]] • [[Bikini Islands]] • [[Bill Bellamy]] • [[Birmingham]] • [[Body Armor]] • [[Building Services (H.A.R.M.)]] • [[Calamity]] • [[Camera Disabler]] • [[Carlos]] • [[Cate Archer]] • [[Caufield]] • [[Chateau Du Sasha]] • [[Chicken]] • [[Cigarette Lighter]] • [[Code Breaker]] • [[Counter-Counter Intelligence Research Group (H.A.R.M.)]] • [[Dmitrij Volkov]] • [[Dollar]] • [[Dr. Morris]] • [[Earth]] • [[Egg]] • [[Forrest]] • [[Geldmacher SVD]] • [[Ginko Biloba]] • [[Gordon 9mm Submachinegun]] • [[Grow It!]] • [[Hair Alternative Replacement Membership Club]] • [[Hampton MPL 9mm SMG]] • [[Harris]] • [[H.A.R.M.]] • [[Helicopter]] • [[Human Resources (H.A.R.M.)]] • [[Jan]] • [[Lock]] • [[M79 Grenade Launcher]] • [[Mandaru]] • [[Maison Du Runnels]] • [[Marcus]] • [[Merlot]] • [[Michael Knight]] • [[Milton Crumm]] • [[MISERY]] • [[Moon]] • [[Morale Division (H.A.R.M.)]] • [[Morris Model 14 Speargun]] • [[Mr. Jones]] • [[Ms. Barringer]] • [[Orange Drink]] • [[Orange Fizz]] • [[Outer Space]] • [[Paris]] • [[Pasha Bazmati]] • [[Petri .38 Airweight Revolver]] • [[Prell and Gallop LLP]] • [[Project K]] • [[Radio]] • [[Rocket]] • [[Rocket Fuel]] • [[Sanctimonious Evil]] • [[SCUBA Diving]] • [[Searchlight]] • [[Security Camera]] • [[SJR Mapmakers Inc]] • [[Smooth Cigarettes]] • [[Space Suit]] • [[Steam]] • [[Submarine]] • [[Supply Department (H.A.R.M.)]] • [[Tasty Cola]] • [[Water]] • [[Wine]] • [[Yoga]]
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==Trivia==
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* This is the second mission in the game where you cannot select your gear, as it is forcefully set by default to [[SCUBA Diving|SCUBA gear]].
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* Archer is only clad in SCUBA gear for Scene 1. For the rest of the mission, she wears her spy catsuit. However, she still wears her goggles and oxygen tank whenever diving underwater.
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* A part of the map that cannot be accessed in normal gameplay shows a lift with Archer, now wearing spectacles, looking at an engineer. According to a list of all the game's voice clips, the name of the engineer was supposed to be Chuck Barnes and was meant to be talking with Archer about how to "optimize propellant chemistry". It could be assumed that Archer's dubious answers to the engineer were intended to be the original method of sabotaging the test-fire, as opposed to her interference with one in progress in the final game.[[File:Nice little chat.PNG|thumb|220x220px|The unused conversation on the lift between Cate and the engineer.]]
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* The island of Mandaru is a fictional location. As it is described as "tropical" it is supposedly somewhere on or near the Earth's equator. According to the [[No One Lives Forever Prima's Official Strategy Guide]], the island is located in the [[Caribbean]].
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* The ancient temple in Scene 2 suggests that the island was formerly inhabited by an old civilization, along the lines of the Inca, Aztec and Maya.
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* This is the first mission since [[Berlin by Night]] that is immediately succeeded by another mission as opposed to a briefing/training level.
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{{navbox
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|header=The Operative: No One Lives Forever missions
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|body='''Previous Mission:''' [[A Stern Warning]] - '''Next Mission:''' [[Low Earth Orbit]]
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}}
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[[Category:Missions]]
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[[Category:The Operative: No One Lives Forever Missions]]

Revision as of 02:28, 2 March 2020

Trouble in the Tropics
Trouble in the Tropics Title
Mission guide
Previous
A Stern Warning
Next
Low Earth Orbit

"Trouble in the Tropics" is a level in the award-winning video game The Operative: No One Lives Forever. It is the 10th mission of the game and follows Cate Archer's infiltration of a tropical island in search of the antidote to thwart H.A.R.M.'s evil plan. It consists of four scenes and is immediately followed by the mission Low Earth Orbit.

Briefing

There is a small but nonetheless intriguing possibility that H.A.R.M. is storing the antidote for the reagent at a secret research facility on an island off the coast of Mandaru.

Your first objective will be to establish whether or not such a facility even exists. If it does, you must infiltrate it and retrieve a container of the antidote.

Mission Summary

Scene 1

Having covertly infiltrated the secret submarine dock of H.A.R.M.'s island base, Archer's first objective is to destroy the dock's communications system in the radio room. The security camera and alarm system can be disabled in the the area below the radio room. After the destroying the radio, Archer accesses the surface level via a shaky service elevator. During her ascent, the elevator stops abruptly right next to another faulty elevator being serviced by an maintenance man supervised by an armed guard. Following an explosion, this second elevator plummets to the ground allowing Archer to reach the top via a maintenance ladder. After sweeping the surface level, Archer uses the code breaker to exit the docking station.

Scene 2

T minus 36 hours
Somewhere off the coast of Mandaru

The area outside the docking station contains a large freight of crates which are collected by a helicopter which flies back and forth to the main facility. Two guards argue about the inefficient transport of the crates. Archer follows the helicopter's route on foot until she finds a heavily guarded ancient temple hidden in the jungle. The sign above the large metal doors at the far end of the site suggest that this is the main entrance to H.A.R.M.'s secret facility. As the doors an impenetrable, Archer ventures around the temple to find another way way inside. She gains access to the facility through what appears to be an exhaust tunnel for a rocket or missile by using her belt buckle.

Scene 3

Archer ventures through the exhaust tunnel to find a rocket launch site. While two scientists argue over a spontaneous "90 second test fire" Archer sabotages the rocket engine's support struts with her cigarette lighter. The test firing backfires and the scientist's are killed in the explosion. The blast draws the attention of several guards who must be apprehended before Archer can proceed with her mission.

Scene 4

Having reached the heart of the facility, Archer must avoid detection at all costs and use stealth and marksmanship to remain undetected. Deeper within the compound, Archer overhears a conversation between two scientists who discuss the status of the antidote. As the antidote can only be produced in outer space, samples must be rocketed to Earth every second week. Overhearing that the next rocket is due to lift off shortly, Archer contacts headquarters and informs Mr. Jones of her intention to be aboard. After obtaining a space suit, she boards the next rocket bound for H.A.R.M.'s secret space station.

Memorable quotes

"When do you go back on shift?"
"Five minutes ago."
"Heh, me too."

H.A.R.M. Thugs

References

AK-47AlabamaAmmo boxAntAntidoteAstronautAtomic Flux InducerBarretteBasketballBelt BuckleBig Bad DaddyBig Bad MamaBikini IslandsBill BellamyBirminghamBody ArmorBuilding Services (H.A.R.M.)CalamityCamera DisablerCarlosCate ArcherCaufieldChateau Du SashaChickenCigarette LighterCode BreakerCounter-Counter Intelligence Research Group (H.A.R.M.)Dmitrij VolkovDollarDr. MorrisEarthEggForrestGeldmacher SVDGinko BilobaGordon 9mm SubmachinegunGrow It!Hair Alternative Replacement Membership ClubHampton MPL 9mm SMGHarrisH.A.R.M.HelicopterHuman Resources (H.A.R.M.)JanLockM79 Grenade LauncherMandaruMaison Du RunnelsMarcusMerlotMichael KnightMilton CrummMISERYMoonMorale Division (H.A.R.M.)Morris Model 14 SpeargunMr. JonesMs. BarringerOrange DrinkOrange FizzOuter SpaceParisPasha BazmatiPetri .38 Airweight RevolverPrell and Gallop LLPProject KRadioRocketRocket FuelSanctimonious EvilSCUBA DivingSearchlightSecurity CameraSJR Mapmakers IncSmooth CigarettesSpace SuitSteamSubmarineSupply Department (H.A.R.M.)Tasty ColaWaterWineYoga

Trivia

  • This is the second mission in the game where you cannot select your gear, as it is forcefully set by default to SCUBA gear.
  • Archer is only clad in SCUBA gear for Scene 1. For the rest of the mission, she wears her spy catsuit. However, she still wears her goggles and oxygen tank whenever diving underwater.
  • A part of the map that cannot be accessed in normal gameplay shows a lift with Archer, now wearing spectacles, looking at an engineer. According to a list of all the game's voice clips, the name of the engineer was supposed to be Chuck Barnes and was meant to be talking with Archer about how to "optimize propellant chemistry". It could be assumed that Archer's dubious answers to the engineer were intended to be the original method of sabotaging the test-fire, as opposed to her interference with one in progress in the final game.
    Nice little chat

    The unused conversation on the lift between Cate and the engineer.

  • The island of Mandaru is a fictional location. As it is described as "tropical" it is supposedly somewhere on or near the Earth's equator. According to the No One Lives Forever Prima's Official Strategy Guide, the island is located in the Caribbean.
  • The ancient temple in Scene 2 suggests that the island was formerly inhabited by an old civilization, along the lines of the Inca, Aztec and Maya.
  • This is the first mission since Berlin by Night that is immediately succeeded by another mission as opposed to a briefing/training level.
The Operative: No One Lives Forever missions
Previous Mission: A Stern Warning - Next Mission: Low Earth Orbit