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Mission guide
End Game

"Terror in the Deep" is the thirteenth mission for No One Lives Forever 2: A Spy in H.A.R.M.'s Way There are four scenes that can be found in this chapter.

Briefing[edit | edit source]

With the underwater base collapsing around them and a rogue super soldier on the loose Cate and Armstrong must work together to escape this watery grave.

Assuming they can even find a way off the base, they'll still have to contend with well armed and equally desperate H.A.R.M. personnel fighting for their own lives.

Summary[edit | edit source]

Scene 1: Armstrong in Peril[edit | edit source]

Archer finds Armstrong trapped in one of the Test Subject Pods. Shocked, Armstrong asks her to release him before the process is completed to turn him into a super soldier. Before she can release him, Pierre the Mime King and his Mimes attack and attempts to prevent Archer from completing her mission.

Along the fight Pierre uses his small frame to his advantage and roams the area quickly via tubular pressure infrastructure beneath the glass floor. He peeks out from color coded hatches and starts throwing a few knives at Archer to dive back down while killer mime thugs fill the area slowly. Luckily the colored pressure valves that control the hatches' steam are nearby and Pierre can be clearly seen beneath the glass floor for figuring out which colored hatch he's heading to. This gives Archer an opportunity for free shots when she pulls the according colored pressure valve to blow Pierre upward with hot gusting air if timed right.

Pierre always take the same damage from your hits, regardless of weapon and bursts from rapid firing or buckshot weapons count as one. Unlike Pierre, the mimes that spawn to the area is though and each shot counts when it comes to fighting against such crowd. Searching killed mime thugs can provide some replenish but their bodies disappear fast. A high level Search ability with Weapon ability for reloading fast and getting refreshes are essentials while fighting this boss at high difficulty levels. There will be times where you have to ignore Pierre by blocking his entrance by activating the steam hatch early, just to clear the piled up mimes around you safely from a cover.

Once Archer has defeated Pierre, there is a long drawn out overly-dramatic death scene and then he gives his last breathe. Armstrong stumbles out of the test pod stating that he owes Archer another one. Then he looks up in time to see Joseph Anders being released from the other pod. Anders sees Archer and once again mistakes her for his daughter, Abigail Anders, and proclaims that he can't control himself. Anders starts to smash the machinery which results in explosions starting to rock the H.A.R.M. Underwater Base. As they run out of the labs, Armstrong stands in the intersection at the middle of the corridor and gives Archer two choices, "Either head down that way or go wait, over there." (choose the left or the right corridor).

Scene 2: The Devil and the Deep Blue Sea[edit | edit source]

If the player selects left.

Armstrong keeps in contact with Archer through the intercom system as Anders tries to break through the door. Armstrong drains the corridor so Archer can get through. As the water starts rising, she makes it into the Robotics lab. Armstrong contacts her again stating that a Security Camera is shorting out and he needs her to shut off the system in the security office. Archer is able to shut off the system and then makes her way through damaged portions of the station. She has to use her Hairspray Welder to get past a some trapped equipment and heads to a higher level of the base.

Scene 3: Expect Flooding[edit | edit source]

If the player selects right.

Archer heads to the bilge pump and activates it so that Armstrong can make it through the other corridor. Once Armstrong is free, Archer proceeds through the damaged base and finds a Screwdriver, which she later uses to pry open the hatch to the sprinkler access. Once the sprinklers are on and the fire in the next section is out, Archer proceeds to the command deck located above.

Which ever path the player takes, the other path will be blocked when they get to the end of the scene.

Scene 4: Fire in the Hole[edit | edit source]

Working her way through the command deck, Archer has to work around both H.A.R.M. Thugs and out of control fires. She overhears two H.A.R.M. thug looking for a secret door into The Director's private deck. Archer is able to locate the door behind a statue of The Director. Just then Armstrong finds his way to where Archer is located and joins her in the private deck (with other survivors).

There is a break to another scene also called "Fire in the Hole" in which the following cutscene plays.

Archer is holding a gun on the other survivors from the H.A.R.M. underwater base. Armstrong activates the escape pod, only to find out that it is jammed. Armstrong then volunteers to go out and see if he can get the escape pod unstuck. With tremendous effort, he is successful. However just as the escape pod gets underway, it is overtaken by the Super Secret Submarine.

Meanwhile, Anders continues to walk through the damaged station looking for his daughter just as one of the transparent bulkheads starts to crack.

Armstrong heads for the surface as explosions destroy the last of the underwater base.

Memorable quotes[edit | edit source]

"There's got to be another way out of here!"
"My mom is gonna be devastated. My big brother was aboard the space station when it disintegrated."
"Stop talking that way. We're gonna make it out of here. We just have to use our heads."

-H.A.R.M. Thugs

"Where the hell is that stupid secret door? Huh?"
"Get a hold of yourself."
"We're gonna die unless we get off this deathtrap. And you're telling me to get a hold of myself?"
"Panicking won't help."
"Wow, what blinding insight! Panicking won't help? Oh, then maybe I should just stop. Except I'm panicking, which means I'm not in control of myself, you big, dumb idiot!"

-H.A.R.M. Thugs

Archer "Doesn't anything on this stupid base work the way it supposed to?"
H.A.R.M. Thug "No."

References[edit | edit source]

Abigail AndersAcid Gas GrenadeAegean SeaAmmo boxAngry KittyBandaidsBody ArmorCate ArcherChampagneChuckCT-180 Utility LauncherDollarDolphinFirst Aid KitFizzi SodaFrank J. ThompsonFredGordonGordon 9mm SubmachinegunGrenadeHairspray WelderH.A.R.M.H.A.R.M. BotsH.A.R.M. Space StationH.A.R.M. Underwater BaseJoseph AndersKeychain LightLarryM1921-A1 SubmachinegunMagnus ArmstrongMcAllister .32 Automatic HandgunMegan O'MalledyMikeyMimesPierre the Mime KingPimPing PongProject: OmegaScrewdriverSecurity CameraSilenced Gordon 9mm SubmachinegunSleeping Gas GrenadeSpy Training ManualStun GrenadeSuper Secret SubmarineSuper SoldiersTest Subject PodsThe DirectorUnderwater Base Security CardVindicator Sportsman's Crossbow

List of Random items that can be found in this mission.

Trivia[edit | edit source]

No One Lives Forever 2: A Spy in H.A.R.M.'s Way missions
Previous Mission: Undersea - Next Mission: End Game
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