
Cover Photo

Back Cover Photo
The "No One Lives Forever 2 Prima's Official Strategy Guide" was a licensed publication by Prima Games. It was written by Steve Honewell and was released in 2002. The book is a breakdown of the characters, equipment and intelligence items found in the game No One Lives Forever 2: A Spy in H.A.R.M.'s Way. There is also a complete walk-through of the various levels. The book has 190 pages. ISBN 0-7615-4084-9.
Chapter Breakdown[]
Chapter 1: Introduction[]
- Background Information
- How to use this book
Chapter 2: Dossier[]
- The Protagonists
- The Villains
- Other Enemies
- Ninjas
- Soviet Soldiers
- H.A.R.M. Thugs
- H.A.R.M. Scientists
- Evil Alliance Goons
- Mimes
- Calcutta Police
- H.A.R.M. Bots
- Super Soldiers
Chapter 3: Tools of the Trade[]
- Weapons
- Melee Weapons
- Thrown Weapons
- Small Arms
- Long Arms
- Explosive Devices
- Explosives
- Ammunition
- Gadgets
Health and Armor
Chapter 4: Spy Tactics[]
- Combat Basics
- Aim High
- Aim Lower
- Burst Fire
- Reloading
- Stealth Basics
- Crouching
- Walking
- Hiding
- Listening
- Quiet Weapons
- Moving Bodies
- Other Spy Tactics
- Skill Points
Chapter 5: Mission 1- Cate Archer Must Die[]
- The Director
- Scene 1: Call It a Hunch
- Scene 2: I Have Bad News
Chapter 6: Mission 2- Goodbye, Spy[]
- Scene 1: The Spy Is Here!
- Scene 2: The Death of Cate Archer
Chapter 7: Mission 3- Project: Omega[]
- The Specter of War
- Scene 1: Welcome to Siberia
- Scene 2: Causing Trouble
- Scene 3: The Power Station
- Scene 4: Causing Trouble, Part 2
- Scene 5: The Communications Tower
- Scene 6: Causing Trouble, Part 3
Chapter 8: Mission 4- A Spy in H.A.R.M.'s Way[]
- Scene 1: Outer Yard
- Scene 2: The Old Records Building
- Scene 3: Inner Yard
- Scene 4: The Old Records Building, Part 2
- Scene 5: Inner Yard, Part 2
- Scene 6: The Old Records Building, Part 3
- Scene 7: Inner Yard, Part 3
- Scene 8: The Basement
- Scene 9: Main Records Building
Chapter 9: Mission 5- Night Flight[]
- Scene 1: The Basement
- Scene 2: Inner Yard
- Scene 3: Outer Yard
- Scene 4: Terrain
- Scene 5: Surprise, Surprise
Chapter 10: Mission 6- Diary of a Double Agent[]
- Grasping at Straws
- Scene 1: The House where Melvin Use To Live
- Scene 2: Storm Rolling In
- Scene 3: Tornado Trouble
- Scene 4: Carried Away
- Scene 5: After the Storm
Chapter 11: Mission 7- Double Cross[]
- Scene 1: Knife in the Back
- Scene 2: The Password
- Scene 3: Planting a Bug
- Scene 4: Wanted
- Scene 5: Evil Alliance
Chapter 12: Mission 8- The Art of Murder[]
- Scene 1: The Vault
- Scene 2: Crossfire
- Scene 3: Invisible Walls
- Scene 4: The Getaway
Chapter 13: Mission 9- Ice Station Evil[]
- Characters
- Scene 1: Antarctica
Chapter 14: Mission 10- The Curse of Kali[]
- Scene 1: Proving Ground
Chapter 15: Mission 11- The Interlopers[]
- Scene 1: UNITY Headquarters
Chapter 16: Mission 12- Undersea[]
- Scene 1: Submarine Bay
- Scene 2: Command Deck
- Scene 3: Crew Deck
- Scene 4: Laboratories
Chapter 17: Mission 13- Terror in the Deep[]
- Scene 1: Armstrong in Peril
- Scene 2: Man-Handled
- Scene 3: Sweet Revenge
- Scene 4: Isako's Debt
Chapter 18: Mission 14- Preemptive Strike[]
- Scene 1: The Fate of Khios
Chapter 19: Cooperative Mission 1: The Rescue[]
- Scene 1:
- Scene 2:
- Scene 3:
- Scene 4:
- Scene 5:
Chapter 20: Cooperative Mission 2: The Super Computer[]
- Scene 1:
- Scene 2:
- Scene 3:
- Scene 4 and 5:
Chapter 21: Cooperative Mission 3: The Setup[]
- Scene 1:
Chapter 22: Cooperative Mission 4: Sweep and Clear[]
- Scene 1:
Chapter 23: Cooperative Mission 5: Mime to Kill[]
- Scene 2:
Appendix[]
- Skill Point Advances
- Skill Point Awards