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{{infobox episode
'''Low Earth Orbit''' is a level in the award-winning video game [[The Operative: No One Lives Forever]]. It is the 11th mission of the game and follows [[Cate Archer]] travelling into outer space in order to retrieve an antidote sample from [[H.A.R.M.]]'s secret space station. The level is an immediate continuation from the [[Trouble in the Tropics|previous mission]] and is followed by the last briefing and training level of the game: [[Good Luck and God Speed]].
 
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| name = Low Earth Orbit
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| image = Image:Low Earth Orbit Title.png
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| imagewidth = 250px
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| previous = [[Trouble in the Tropics]]
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| next = [[Good Luck and God Speed]]
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}}
 
"'''Low Earth Orbit'''" is a level in the award-winning video game [[The Operative: No One Lives Forever]]. It is the 11th mission of the game and follows [[Cate Archer]] traveling into outer space in order to retrieve an [[antidote]] sample from [[H.A.R.M.]]'s secret [[H.A.R.M. Space Station|space station]]. The level is an immediate continuation from the [[Trouble in the Tropics|previous mission]] and is followed by the last briefing and training level of the game: [[Good Luck and God Speed]].
   
== Briefing ==
+
==Briefing==
Once aboard the H.A.R.M. space station, you must ascertain where the antidote is stored. Your space suit should mask your identity to some degree, but don't expect guards to be fooled. If you see anyone with a weapon, either avoid him or dispatch him.
+
''Once aboard the H.A.R.M. space station, you must ascertain where the [[Antidote|antidote]] is stored. Your [[Space Suit|space suit]] should mask your identity to some degree, but don't expect guards to be fooled. If you see anyone carrying a weapon, either avoid him or dispatch him.''
   
When you've retrieved the antidote, you can start thinking about how to get back to earth.
+
''When you've retrieved the antidote, you can start thinking about how to get back to [[Earth]].''
   
First things first.
+
''First things first.''
   
== Mission Summary ==
+
==Mission Summary==
 
===Scene 1===
 
===Scene 1===
''Secret H.A.R.M. Space Station''
+
:''Secret H.A.R.M. Space Station''
   
A space guard named Fiskell is sent to inspect the rocket that just arrived as its crew hasn't disembarked yet. When Fiskell enters the rocket, Cate apprehends him and enters the space station's mezzanine. The station consists of five levels, the lowest of which contains the "Top Secret Labs". The entrance to this area is blocked by a large laser barrier which must be shut off in the main control room on the top level. A security pass is required to gain clearance to it and one can found lying on the counter of the mezzanine's Space Lounge.
+
A space station guard named [[Fiskell]] is sent to inspect the [[Rocket]] that just arrived as its crew hasn't disembarked yet. When Fiskell enters the rocket, Archer apprehends him and enters the space station's mezzanine. The station consists of five levels, the lowest of which contains the "Top Secret Labs". The entrance to this area is blocked by a large laser barrier which must be shut off in the main control room on the top level. A [[Security Pass]] is required to gain clearance to it and one can found lying on the counter of the mezzanine's "Pink Space Lounge".
   
On her way to the security sector, Cate finds a code breaker and a specialized laser gun which vaporizes its victims. While hacking into the security systems (which are spread over two rooms), various conversations between scientists can be heard suggesting that there is a meteor shower headed for the station. Cate must now proceed to the bottom area and run to the labs before the meteors destroy the access tunnel.
+
On her way to the security sector, Archer finds a [[Code Breaker]] and the [[Super Atomic Laser Weapon]], which vaporizes its victims. While hacking into the security systems (which are spread over two rooms), various conversations between [[Scientist]]s can be heard suggesting that there is a [[Meteor|meteor shower]] headed for the station. Archer must now proceed to the bottom area and run to the labs before the meteors destroy the access tunnel.
   
 
===Scene 2===
 
===Scene 2===
Cate now finds herself in the Top Secret Labs. The meteors are continuing to damage the space station so she must act quickly. A container can be found in a lower room accessed via a turbo-lift. Cate then flees in one of the escape pods just before the entire space station explodes.
+
Having reached the Top Secret Labs, Archer must act quickly as the meteors continue to damage the space station. She finds an antidote sample in a lab room accessed via a turbo-lift. Archer then flees in one of the [[Escape Pod]]s just before the entire space station explodes.
   
  +
==Memorable quotes==
==Characters==
 
  +
"''Thank God that rocket is finally here. I can't wait to get back to earth.''"<br />
*[[Cate Archer]]
 
  +
"''Really? I kind of like it up here.''"<br />
*[[The Director]] (cameo appearance)
 
  +
"''You're crazy. This place is a drag.''"<br />
*H.A.R.M. Astronauts
 
  +
"''Ah, come on, it's not bad once you get used to it.''"<br />
*H.A.R.M. Personnel
 
  +
"''Well, maybe I just haven't gotten use to it, cause I'd rather be locked up in an outhouse for a week than spend another day on this floating deathtrap.''"<br />
*Scientists
 
  +
"''Deathtrap? We've only had six fatalities this month!''"<br />
  +
"''See what I mean? You've been up here way too long. It's not normal for healthy adults to die off at that rate.''"<br />
  +
"''Sure it is.''"<br />
  +
"''No, it's not.''"<br />
  +
"''You're wrong.''"<br />
  +
"''No, you're wrong.''"<br />
  +
"''Ah, who cares? Go back to earth if you're scared.''"<br />
  +
"''I plan to.''"<br />
  +
"''Good.''"
  +
:'''H.A.R.M. Thugs'''
   
  +
'''[[John Jonson]]''' "''Oh, you're so beautiful. You drive me mad with lust!''"<br />
== Trivia ==
 
  +
'''[[Marsha Derikson]]''' "''I'm like jelly in your arms.''"<br />
*Due to its setting in outer space, the mission may have been inspired by films such as the 1968 motion picture '''2001: A Space Odyssey''', the 1979 James Bond film '''Moonraker''' and the '''Star Treck''' and '''Star Wars''' franchises.
 
  +
'''John Jonson''' "''How can I resist you? I want you now!''"<br />
*This mission demonstrates H.A.R.M.'s incredibly advanced and futuristic framework, boasting a highly developed space program even two years before the Moon Landing.
 
  +
'''Marsha Derikson''' "''Yes! Please, ravage me!''"<br />
*Owing to standard procedures before lift-off, you cannot select your weapons before the start of the mission, let alone bring any at all.
 
  +
(make out sounds) (Archer walks in)<br />
*H.A.R.M.'s [[The Director|Director]], disguised as a drunkard in a green suit, makes his final cameo appearance in the game. He is seen again in the final cutscene just after the endgame credits.
 
  +
'''John Jonson''' "''Oh, hello, we're just, uh, doing inventory of the medical supplies.''"<br />
*There appear to be several civilians aboard the space station especially in the Space Lounge. The only plausible explanation for this is that they also work for H.A.R.M. employed in different capacities to the guards and scientists. The fact that The Director is among them could confirm this theory.
 
  +
'''Marsha Derikson''' "''Yes, I've counted six boxes so far. How about you?''"<br />
*Two scientists can be heard exchanging pleasantries and kissing intimately. As soon as Cate enters the room the continue with their work pretending as if nothing happened. An intelligence item can found in which another employee complains about their licentious behavior.
 
  +
'''John Jonson''' "''I've also counted six.''"<br />
*When activating the 3rd person view cheat (type - ''mpasscam''), Cate is not wearing the space helmet which she previously had on when boarding the rocket. This could be the reason why the guards recognize and shoot at her
 
  +
'''Marsha Derikson''' "''Well, let's keep counting.''"
*There are two ways you can get out of the shaft after the turbo-lift collapses. You can either jump on the beams around the shaft, some of which will be unstable, or by lowering an emergency ladder, by shooting a light which is not immediately visible when you first use the lift.
 
  +
*In a conversation between two scientists, it is mentioned that there are only enough escape pods for twenty people. As there are only eight of these to be seen in Scene 2, the remaining twelve must be scattered around the rest of the station, which explains The Director's obvious survival.
 
  +
==References==
*It does not matter which escape pod you take; once you have the antidote, going into any ends the level. This means that the intelligence item you find in one of the pods can ''only'' be collected before you get the antidote.
 
  +
[[Antidote]] • [[Astronaut]] • [[Billingsworth]] • [[Body Armor]] • [[Botulism]] • [[Carson McCray]] • [[Cate Archer]] • [[Cheese]] • [[Code Breaker]] • [[Collins]] • [[E. Siskel]] • [[Earth]] • [[Electronic Super Analyzer Apparatus]] • [[Escape Pod]] • [[Fiskell]] • [[Fitzhume]] • [[Food Tubes]] • [[Gerovsky]] • [[H.A.R.M.]] • [[H.A.R.M. Space Station]] • [[H.A.R.M. Super Laser]] • [[Human Resources (H.A.R.M.)]] • [[John Jonson]] • [[Lab Equipment]] • [[Lyle Collins]] • [[Marcus Mitchell]] • [[Mars]] • [[Marsha Derikson]] • [[Marvin (H.A.R.M.)]] • [[Meteor]] • [[Mutated Plants]] • [[Outer Space]] • [[Radio]] • [[Rocket]] • [[Saulsberry Cheese]] • [[Security Pass]] • [[Scientist]] • [[Space Suit]] • [[Super Atomic Laser Weapon]] • [[Telephone]] • [[Toilet Paper]]
  +
 
==Trivia==
 
* Due to its setting in outer space, the mission may have been inspired by films such as the 1968 motion picture '''2001: A Space Odyssey''', the 1979 James Bond film '''Moonraker''' and the '''Star Trek''' and '''Star Wars''' franchises.
 
* This mission demonstrates H.A.R.M.'s incredibly advanced and futuristic framework, boasting a highly developed space program even two years before the [[Moon]] Landing.
 
* Owing to standard procedures before lift-off, you cannot select your weapons before the start of the mission, let alone bring any at all.
 
* There appear to be several [[civilian]]s aboard the space station especially in the Pink Space Lounge. The only plausible explanation for this is that they also work for H.A.R.M. employed in different capacities to the guards and scientists.
  +
* The barman in the Space Lounge can be killed without failing the mission.
 
* Two scientists can be heard exchanging pleasantries and kissing intimately. As soon as Archer enters the room they continue with their work pretending as if nothing happened. If the player leaves the room, and then returns later, the two lovers have returned to the make-out spot, but Archer will not hear anything. An [[intelligence items|intelligence item]] can found in which another employee complains about their licentious behavior.
 
* When activating the 3rd person view cheat ([[Cheat Codes|cheat code]] - ''mpasscam''), you can see that Archer is not wearing a space helmet even though she had one on when she boarded the rocket. This could be the reason why the guards recognize her immediately. While in first-person view, the player can see the front of the space helmet in front of them.
  +
* In Scene 2, there are two ways to get out of the shaft once the turbo-lift comes crashing down: either jump across the beams along the shaft walls, (some of which collapse under your weight), or simply shoot at the red light on the "Emergency Ladder" sign at the top of the shaft for a faster escape.
 
* In a conversation between two scientists, it is mentioned that there are only enough escape pods for twenty people. As there are only eight of these to be seen in Scene 2, the remaining twelve must be scattered around the rest of the station.
  +
* The scenario of having less escape pods than passengers is not unlike that of the sinking of the ''RMS Titanic'' in 1912, causing the deaths of some 1,500 people mainly due to a significant lack of lifeboats.
 
* It does not matter which escape pod you take; entering any one of them after having retrieved the antidote, will complete the level. This means that the intelligence item you find in one of the pods can ''only'' be collected before the antidote is retrieved.
  +
* Story doesn't cover how Archer was recovered after taking the escape pod to earth. She could've land anywhere on earth, even in the middle of the ocean and UNITY would have to send men to retrieve her back to headquarters.
  +
* The H.A.R.M. Space Station will be a major location in the [[Contract J.A.C.K.]] mission [[Lunar Psycho]]. The remains of the space station crashed on the [[Moon]] with [[Dr. Harij]] as the only survivor.
  +
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{{navbox
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|header=The Operative: No One Lives Forever missions
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|body='''Previous Mission:''' [[Trouble in the Tropics]] - '''Next Mission:''' [[Good Luck and God Speed]]
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}}
 
[[Category: Missions]]
 
[[Category: Missions]]
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[[Category:The Operative: No One Lives Forever Missions]]

Revision as of 06:27, 25 February 2020

Low Earth Orbit
Low Earth Orbit Title
Mission guide
Previous
Trouble in the Tropics
Next
Good Luck and God Speed

"Low Earth Orbit" is a level in the award-winning video game The Operative: No One Lives Forever. It is the 11th mission of the game and follows Cate Archer traveling into outer space in order to retrieve an antidote sample from H.A.R.M.'s secret space station. The level is an immediate continuation from the previous mission and is followed by the last briefing and training level of the game: Good Luck and God Speed.

Briefing

Once aboard the H.A.R.M. space station, you must ascertain where the antidote is stored. Your space suit should mask your identity to some degree, but don't expect guards to be fooled. If you see anyone carrying a weapon, either avoid him or dispatch him.

When you've retrieved the antidote, you can start thinking about how to get back to Earth.

First things first.

Mission Summary

Scene 1

Secret H.A.R.M. Space Station

A space station guard named Fiskell is sent to inspect the Rocket that just arrived as its crew hasn't disembarked yet. When Fiskell enters the rocket, Archer apprehends him and enters the space station's mezzanine. The station consists of five levels, the lowest of which contains the "Top Secret Labs". The entrance to this area is blocked by a large laser barrier which must be shut off in the main control room on the top level. A Security Pass is required to gain clearance to it and one can found lying on the counter of the mezzanine's "Pink Space Lounge".

On her way to the security sector, Archer finds a Code Breaker and the Super Atomic Laser Weapon, which vaporizes its victims. While hacking into the security systems (which are spread over two rooms), various conversations between Scientists can be heard suggesting that there is a meteor shower headed for the station. Archer must now proceed to the bottom area and run to the labs before the meteors destroy the access tunnel.

Scene 2

Having reached the Top Secret Labs, Archer must act quickly as the meteors continue to damage the space station. She finds an antidote sample in a lab room accessed via a turbo-lift. Archer then flees in one of the Escape Pods just before the entire space station explodes.

Memorable quotes

"Thank God that rocket is finally here. I can't wait to get back to earth."
"Really? I kind of like it up here."
"You're crazy. This place is a drag."
"Ah, come on, it's not bad once you get used to it."
"Well, maybe I just haven't gotten use to it, cause I'd rather be locked up in an outhouse for a week than spend another day on this floating deathtrap."
"Deathtrap? We've only had six fatalities this month!"
"See what I mean? You've been up here way too long. It's not normal for healthy adults to die off at that rate."
"Sure it is."
"No, it's not."
"You're wrong."
"No, you're wrong."
"Ah, who cares? Go back to earth if you're scared."
"I plan to."
"Good."

H.A.R.M. Thugs

John Jonson "Oh, you're so beautiful. You drive me mad with lust!"
Marsha Derikson "I'm like jelly in your arms."
John Jonson "How can I resist you? I want you now!"
Marsha Derikson "Yes! Please, ravage me!"
(make out sounds) (Archer walks in)
John Jonson "Oh, hello, we're just, uh, doing inventory of the medical supplies."
Marsha Derikson "Yes, I've counted six boxes so far. How about you?"
John Jonson "I've also counted six."
Marsha Derikson "Well, let's keep counting."

References

AntidoteAstronautBillingsworthBody ArmorBotulismCarson McCrayCate ArcherCheeseCode BreakerCollinsE. SiskelEarthElectronic Super Analyzer ApparatusEscape PodFiskellFitzhumeFood TubesGerovskyH.A.R.M.H.A.R.M. Space StationH.A.R.M. Super LaserHuman Resources (H.A.R.M.)John JonsonLab EquipmentLyle CollinsMarcus MitchellMarsMarsha DeriksonMarvin (H.A.R.M.)MeteorMutated PlantsOuter SpaceRadioRocketSaulsberry CheeseSecurity PassScientistSpace SuitSuper Atomic Laser WeaponTelephoneToilet Paper

Trivia

  • Due to its setting in outer space, the mission may have been inspired by films such as the 1968 motion picture 2001: A Space Odyssey, the 1979 James Bond film Moonraker and the Star Trek and Star Wars franchises.
  • This mission demonstrates H.A.R.M.'s incredibly advanced and futuristic framework, boasting a highly developed space program even two years before the Moon Landing.
  • Owing to standard procedures before lift-off, you cannot select your weapons before the start of the mission, let alone bring any at all.
  • There appear to be several civilians aboard the space station especially in the Pink Space Lounge. The only plausible explanation for this is that they also work for H.A.R.M. employed in different capacities to the guards and scientists.
  • The barman in the Space Lounge can be killed without failing the mission.
  • Two scientists can be heard exchanging pleasantries and kissing intimately. As soon as Archer enters the room they continue with their work pretending as if nothing happened. If the player leaves the room, and then returns later, the two lovers have returned to the make-out spot, but Archer will not hear anything. An intelligence item can found in which another employee complains about their licentious behavior.
  • When activating the 3rd person view cheat (cheat code - mpasscam), you can see that Archer is not wearing a space helmet even though she had one on when she boarded the rocket. This could be the reason why the guards recognize her immediately. While in first-person view, the player can see the front of the space helmet in front of them.
  • In Scene 2, there are two ways to get out of the shaft once the turbo-lift comes crashing down: either jump across the beams along the shaft walls, (some of which collapse under your weight), or simply shoot at the red light on the "Emergency Ladder" sign at the top of the shaft for a faster escape.
  • In a conversation between two scientists, it is mentioned that there are only enough escape pods for twenty people. As there are only eight of these to be seen in Scene 2, the remaining twelve must be scattered around the rest of the station.
  • The scenario of having less escape pods than passengers is not unlike that of the sinking of the RMS Titanic in 1912, causing the deaths of some 1,500 people mainly due to a significant lack of lifeboats.
  • It does not matter which escape pod you take; entering any one of them after having retrieved the antidote, will complete the level. This means that the intelligence item you find in one of the pods can only be collected before the antidote is retrieved.
  • Story doesn't cover how Archer was recovered after taking the escape pod to earth. She could've land anywhere on earth, even in the middle of the ocean and UNITY would have to send men to retrieve her back to headquarters.
  • The H.A.R.M. Space Station will be a major location in the Contract J.A.C.K. mission Lunar Psycho. The remains of the space station crashed on the Moon with Dr. Harij as the only survivor.
The Operative: No One Lives Forever missions
Previous Mission: Trouble in the Tropics - Next Mission: Good Luck and God Speed