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In both games the amount of intelligence items will determine your "rank". In [[The Operative: No One Lives Forever]] the amount of intelligence items collected per mission will determine your overall rank for this mission. In [[No One Lives Forever 2: A Spy in H.A.R.M.'s Way]] collecting intelligence items will yield [[Experience Points]] (XP) and your rank is determined by the amount of XP collected.
 
In both games the amount of intelligence items will determine your "rank". In [[The Operative: No One Lives Forever]] the amount of intelligence items collected per mission will determine your overall rank for this mission. In [[No One Lives Forever 2: A Spy in H.A.R.M.'s Way]] collecting intelligence items will yield [[Experience Points]] (XP) and your rank is determined by the amount of XP collected.
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There is only one intelligence item in [[Contract J.A.C.K.]] A note left from [[Dmitrij Volkov]] on the windshield of [[John Jack]]'s car.
 
[[Category:General]]
 
[[Category:General]]
 
[[Category:Intelligence]]
 
[[Category:Intelligence]]

Revision as of 02:43, 3 November 2018

Intel

Intelligence items are various kinds of objects containing  information which could be useful. However, when actually reading the contents of such an item, it frequently appears to be a simple joke. Examples of intelligence items are:

- Note

- Letters

- Loose files

- Envelope

- Dossier

- Suitcase

- Blueprint

- Film

- Tape


In both games the amount of intelligence items will determine your "rank". In The Operative: No One Lives Forever the amount of intelligence items collected per mission will determine your overall rank for this mission. In No One Lives Forever 2: A Spy in H.A.R.M.'s Way collecting intelligence items will yield Experience Points (XP) and your rank is determined by the amount of XP collected.

There is only one intelligence item in Contract J.A.C.K. A note left from Dmitrij Volkov on the windshield of John Jack's car.