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Il Pazzo
Contract J.A.C.K.
Mission guide
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You may be looking for Il Pazzo, the leader of Danger Danger.

"Il Pazzo" is the seventh and final mission for Contract J.A.C.K. There are four scenes and three secrets that can be found in this chapter.

Briefing

It took some experimentation to figure out the rocket's controls, but there's nothing like the fear of being incinerated by the sun to light a fire under your ass. I set a course for Earth and sat beside a porthole, staring out at the lonely expanse of outer space and contemplating my place in the universe.

One thing was clear: Volkov wasn't paying me enough.

Summary

Scene 1

John Jack "lands" his rocket at Danger Danger Headquarters located in Southern Italy. One of the Danger Danger thugs immediately believes that Martians are attacking. Jack has to fight his way through waves of thugs to reach the other side of the headquarters.

Scene 2

Il Pazzo announces that they are taking the scenic route and boards a gondola with Dr. Harij. Pazzo instructs his thugs to attack Jack. One of the thugs jumps on a Vespa equipped with machine guns and attacks. Jack commandeers the scooter and uses it to travel the Italian countryside to follow Pazzo. Danger Danger thugs arrive in cars in an attempt to stop Jack while Pazzo continues to taunt him.

Scene 3

As Jack continues to fight through the waves of Danger Danger thugs, he dragged himself in the suburbs of Italy this time. Il Pazzo continues to taunt him from a distance through speaker phones. As Jack makes it through the thugs, Pazzo's taunting turns to his own men who can't fulfill the job.

Scene 4

In the final boss battle, Jack has to load four cannons while fighting off the thugs from Danger Danger, as they take control to the area gradually by making an entrance from the various doors to the area. The cannons throughly damage the house that Il Pazzo is hiding in and finally getting angered, Pazzo pops out to shoot volley of rockets at Jack. With each successful sequence to damage Pazzo, he will retreat to peek at another window to shoot again and Dr. Harij makes a move towards the escape gate as a new group of thugs infiltrate the area again. After Jack is able to defeat Pazzo, Jack escapes with Dr. Harij on a gondola.

End Cutscene

Jack delivers Dr. Harij to the new H.A.R.M. Headquarters standing before Volkov at deep beneath the underground base. An impressed Volkov states that he wishes they could offer more permanent employment but also mentions they can not let loose ends, and shoots Jack. The end credits roll as Jack grunts in pain and falls over. While he is on the ground Jack overhears a conversation between Volkov and Dr. Harij about his time on the moon and several new ideas that he developed including the Man-Handler. As they walk away, Volkov talks about his upcoming skiing trip. After Jack stands back up, suffering a gunshot wound to the guts and reveals he is still alive after they're left, he focuses in on Volkov's skis and smirks as the game ends.

Secrets

At the first scene after passing two rooms full of wooden wine barrels at the pantry, take attention to find a room full of shelves with stacked books, penholders and awards. Use the small statue at the shelves to reveal a hidden room just behind. At the second scene, you'll find a high floor flat with bedroom, check under the beds and use the picture on the wall. At the third scene, check small gap barricaded by a plank under the stairs right across the canal then go for a swim along the canal to track back to start point of the scene and reveal the secret area.

Memorable quotes

"What's going on around here? Do I have to kill everybody myself? Why do I pay you people? I told you a thousand times. I want him dead. I want his heart on a plate. I want his lungs in a salad. And I want his olives in a martini."

-Il Pazzo

"You think you can catch me? You couldn't catch syphilis."

-Il Pazzo

"You are a dead man! This I promise. I don't know when and I don't know how and I don't even know where, but you're dead! Dead, you hear me? Morta!"

-Il Pazzo

"I wouldn't want to work for you sons of bitches anyway."

-John Jack (is second and last line in the game)

References

.50 HandgunAlpsAmmo boxBacalov CorrectorBacalov Instigator Combat ShotgunBandaidsBody ArmorCannonCarCate ArcherCheeseChickenDanger DangerDanger Danger HeadquartersDmitrij VolkovDr. HarijEarthEnergy CannonFijiFirst Aid KitFlashbangGondolaGordon 9mm SubmachinegunGrenadeH.A.R.M.H.A.R.M. HeadquartersIl PazzoIncendiaryInterrogatorItalyJohn JackLaser RifleLavaM1921-A1 SubmachinegunMan-HandlerMarsMoonRadioRFA Series-4 Bolt Action RifleRocketShark CageSilenced Gordon 9mm SubmachinegunSkiingSkisSpace SuitSunSwitzerlandSyphilisVespaVindicator Sportsman's CrossbowWanted Poster

Trivia

  • The wanted poster for Cate Archer seen in Trial by Gunfire makes an appearance here within Danger Danger Headquarters.
  • It's a miracle that Jack crash landed his rocket into the head quarter area of Danger Danger after only setting the landing coordinates merely to "Earth" at the previous mission.
  • The peak point where gun fights become intense and ambush heavy. Game not only send sniping gang members at high positions but combine them with shotgun wielding thugs busting out from doors at narrow areas.
  • Gang member who are running for the gun equipped Vespa is invulnerable until he mounts it. Running at them from the open will trigger the script where gang member runs for the Vespa. Taking cover prevents them from attempting that move from the start however.
  • While loading the cannonballs into the cannon, Jack is unable to fire back at the thugs and slowed to a halt.
  • When you get damaged by Il Pazzo's mortars in any shape or form, you'll suffer a slow movement debuff for a while. This debuff only lasts for a few seconds and even incurring a very small amount from the blast will cause this concussion effect.
  • Goodies like armor, bandages and medikits respawn again in the last boss fight. When picked up they leave a greenish shade behind indicating that they'll spawn at the same spot again. They appear behind crates that is spread among the boss fight area. This also forces you to take damage on depart until you retailate fire against Il Pazzo's barrage of explosives.
  • Il Pazzo takes equal damage from each type of shot you can use against him. Trying to burst damage him by a heavy damage capable weapon like snipers or energy weapons is in vain.
  • Pazzo generally retreats after getting hurt by any kind of bullet to pop out from another window, but when he's angered as his health hit lower than half, he'll be sending a quick barrage of mortar shots after standing his position.
  • It is not clear what Jack did to Volkov's pair of skiis or planned. Regarding what happened later, it can be theorized that Jack located Volkov on his vacation and used explosives to send him down.
Contract J.A.C.K. missions
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