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|appereances = * [[No One Lives Forever 2: A Spy in H.A.R.M.'s Way]]
 
|appereances = * [[No One Lives Forever 2: A Spy in H.A.R.M.'s Way]]
 
}}
 
}}
'''CT-180 Utility Launcher''' is a specialized multi-purpose hand-held launcher developed by [[UNITY]] for use by field agents. [[Cate Archer]] was issued this device. Although the device is referred to in [[The Operative: No One Lives Forever|the original game]] in various intelligence items that Cate Archer can collect on her missions, it only appears in the sequel - [[No One Lives Forever 2: A Spy in H.A.R.M.'s Way]].
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'''CT-180 Utility Launcher''' is a specialized multi-purpose hand-held launcher developed by [[UNITY]] for use by field agents, [[Cate Archer]] being one of them. Although the device is mentioned in [[The Operative: No One Lives Forever|the original game]] within various intelligence items, it only appears in [[No One Lives Forever 2: A Spy in H.A.R.M.'s Way]].
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==Specifications==
 
==Specifications==
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==History==
 
==History==
During the events of the original game, the device was often a subject of conversation among [[UNITY]] employees, even though its existence was supposed to be kept secret. In a somewhat ironic fashion, Cate Archer may obtain several intelligence items containing pieces of the device presumably left behind by careless UNITY agents. [[H.A.R.M.]] had keen interest in obtaining the device for their own purposes. Although their attempts at getting their hands on the device were of very limited success at first, Cate Archer may came across a suitcase containing almost complete CT-180 (though lacking the firing mechanism) in the alpine village below the [[Dumas Chateau]] and finally find the complete device in the same village, after the confrontation with [[Baroness Dumas]]. [[Melvin Blitzny]] was able to acquire a fully working CT-180, but was killed before he could deliver it.
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During the events of the original game, the device was discussed among a few [[UNITY]] employees, even though its existence was supposed to be kept a secret. However, Archer can obtain pieces of the device on her missions, which may have been left behind by careless UNITY agents. [[H.A.R.M.]] had plans to steal the device for their own purposes. Although most of their attempts to obtain it came with little success, a suitcase containing almost complete CT-180 (though lacking the firing mechanism) in the alpine village below the [[Dumas Chateau]] can be found, as well the complete device in the same village, after the confrontation with [[Baroness Dumas]]. [[Melvin Blitzny]] was able to acquire a fully working CT-180, but was killed before he could deliver it.
   
 
A H.A.R.M. technician in the [[H.A.R.M. Underwater Base]] was working on a captured CT-180 when he accidentally set the weapon off. It was armed at the time with a glue bomb which glued the device to his workbench.
 
A H.A.R.M. technician in the [[H.A.R.M. Underwater Base]] was working on a captured CT-180 when he accidentally set the weapon off. It was armed at the time with a glue bomb which glued the device to his workbench.
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== Overview ==
 
== Overview ==
The device resembles a [[pistol]] with an elongated barrel that features a prominent cocking handle. After firing a shot, the weapon has to be reloaded by pulling the handle back. CT-180 can be also equipped with a [[scope]]. Since the projectiles are traveling at lower speed when compared to standard lethal projectiles fired from other weapons, a care has to be taken when shooting over longer distances. Because the projectiles do not used gunpowder as propellant, the device is quite silent when fired.
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The CT-180 resembles a [[pistol]] with a long barrel that features a prominent cocking handle. After firing a shot, the weapon has to be reloaded by pulling the handle back. The device can be also equipped with a [[scope]]. Since its fired projectiles travel slower than the ammunition used for normal weapons, the player has to be careful when shooting from longer distances. Because the projectiles do not use gunpowder as propellant, the device is noticeably silent when fired.
   
 
== Ammunition ==
 
== Ammunition ==
 
The launcher can accommodate a variety of ammunition:
 
The launcher can accommodate a variety of ammunition:
   
[[File:Tracking dart icon.png|left|middle]] '''Tracking Dart''' - Marks the target's position and current location on the compass. The target is unaware of being hit. Tracking darts come in handy when the mission objectives prohibit injury or death to target. <br style="clear:both;" />
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[[File:Tracking dart icon.png|left|middle]] '''Tracking Dart''' - Marks the target's position and current location on the compass, without the target's awareness of being hit. They are especially useful for when the mission prohibits injury or death to target. <br style="clear:both;" />
   
[[File:Tranq dart icon.png|left|middle]] '''Tranquilizer Dart''' - These darts tranquilize human target in one hit.<br style="clear:both;" />
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[[File:Tranq dart icon.png|left|middle]] '''Tranquilizer Dart''' - Puts targets to sleep on impact. Given enough time, however, its effects will wear off, allowing the affected targets to wake up.<br style="clear:both;" />
   
[[File:Camera dart icon.png|left|middle]] '''Camera Disabler''' - Used to permanently disable security cameras without triggering alarm. Once the camera is successfully disabled, its light will turn blue.<br style="clear:both;" />
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[[File:Camera dart icon.png|left|middle]] '''Camera Disabler''' - Used to permanently disable security cameras without triggering alarms. Once a camera is successfully disabled, its light will turn blue.<br style="clear:both;" />
   
[[File:Glue dart icon.png|left|middle]] '''Glue Bomb''' - Used to immobilize a human target. Though the enemy can't move, it is still capable of active opposition such as returning fire or hitting Cate when she comes close enough.<br style="clear:both;" />
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[[File:Glue dart icon.png|left|middle]] '''Glue Bomb''' - Used to immobilize a human target. It should be noted that said targets can still return fire, as well as hit the player when they are within range.<br style="clear:both;" />
   
[[File:Electric dart icon.png|left|middle]] '''Electric Charge''' - One hit causes the patrolling [[H.A.R.M. Bots|H.A.R.M. robots]] to short-circuit and explode. When a human target is hit by the electrical charge, it causes massive convulsions accompanied by a health loss, that make the target incapable of posing any threat for a short duration.<br style="clear:both;" />
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[[File:Electric dart icon.png|left|middle]] '''Electric Charge''' - One hit causes the patrolling [[H.A.R.M. Bots|H.A.R.M. robots]] to short-circuit and explode. It will stun human targets and deal substantial damage to them.<br style="clear:both;" />
   
[[File:Asss dart icon.png|left|middle]] '''[[Anti-Super Soldier Serum]] (ASSS)''' - When a disabled [[Super Soldiers|super soldier]] is hit, it will self-explode. This is the only type of ammunition that can kill any super soldier (including the lieutenants), however, it is necessary to disable the super soldier first.
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[[File:Asss dart icon.png|left|middle]] '''[[Anti-Super Soldier Serum]] (ASSS)''' - The only type of ammunition that can kill any super soldier (including the lieutenants). Targets must be disabled first, however.
 
[[Category:No One Lives Forever 2 Weapons]]
 
[[Category:No One Lives Forever 2 Weapons]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Latest revision as of 14:59, 14 January 2021

CT-180 Utility Launcher is a specialized multi-purpose hand-held launcher developed by UNITY for use by field agents, Cate Archer being one of them. Although the device is mentioned in the original game within various intelligence items, it only appears in No One Lives Forever 2: A Spy in H.A.R.M.'s Way.


Specifications[]

According to the commission form for the CT-180, UNITY wanted it to do everything that the TR 60 and the TR 61 can do in one device. The CT-180 was designed for emergency extractions.

These specs were discussed between two UNITY employees in NOLF1, so some of the specs may have changed by the time the equipment was seen in NOLF2.

History[]

During the events of the original game, the device was discussed among a few UNITY employees, even though its existence was supposed to be kept a secret. However, Archer can obtain pieces of the device on her missions, which may have been left behind by careless UNITY agents. H.A.R.M. had plans to steal the device for their own purposes. Although most of their attempts to obtain it came with little success, a suitcase containing almost complete CT-180 (though lacking the firing mechanism) in the alpine village below the Dumas Chateau can be found, as well the complete device in the same village, after the confrontation with Baroness Dumas. Melvin Blitzny was able to acquire a fully working CT-180, but was killed before he could deliver it.

A H.A.R.M. technician in the H.A.R.M. Underwater Base was working on a captured CT-180 when he accidentally set the weapon off. It was armed at the time with a glue bomb which glued the device to his workbench.

Pieces of CT-180 Cate Archer may come across:

  • 4g
  • 27b
  • 89g
  • 89g-7
  • k47
  • 99825-978
  • 56
  • 897

Overview[]

The CT-180 resembles a pistol with a long barrel that features a prominent cocking handle. After firing a shot, the weapon has to be reloaded by pulling the handle back. The device can be also equipped with a scope. Since its fired projectiles travel slower than the ammunition used for normal weapons, the player has to be careful when shooting from longer distances. Because the projectiles do not use gunpowder as propellant, the device is noticeably silent when fired.

Ammunition[]

The launcher can accommodate a variety of ammunition:

Tracking dart icon

Tracking Dart - Marks the target's position and current location on the compass, without the target's awareness of being hit. They are especially useful for when the mission prohibits injury or death to target.

Tranq dart icon

Tranquilizer Dart - Puts targets to sleep on impact. Given enough time, however, its effects will wear off, allowing the affected targets to wake up.

Camera dart icon

Camera Disabler - Used to permanently disable security cameras without triggering alarms. Once a camera is successfully disabled, its light will turn blue.

Glue dart icon

Glue Bomb - Used to immobilize a human target. It should be noted that said targets can still return fire, as well as hit the player when they are within range.

Electric dart icon

Electric Charge - One hit causes the patrolling H.A.R.M. robots to short-circuit and explode. It will stun human targets and deal substantial damage to them.

Asss dart icon

Anti-Super Soldier Serum (ASSS) - The only type of ammunition that can kill any super soldier (including the lieutenants). Targets must be disabled first, however.