Project Omega (Mission)


 * You may be looking for the secret weapons project by H.A.R.M. known as Project: Omega.

"Project: Omega" is the third mission for No One Lives Forever 2: A Spy in H.A.R.M.'s Way There are five scenes that can be found in this chapter.

Briefing
''Spy plane photographs show a run-down understaffed military base, but Mr. Barnes warns that this decrepitude is likely a ruse. Although the Americans often greatly overestimate Soviet military capacity, UNITY isn't taking any chances.''

''The first phase of Cate's mission is to facilitate her own escape. A little sabotage should go a long way toward preventing reinforcements from being called in.''

''Santa has enlisted a pilot who is familiar with the region to get Cate in and out. She must protect him at all costs.''

Scene 1: The Specter of War
Dmitrij Volkov, now wrapped in a full body cast and confined to a mechanized wheelchair, is suspicious of the lack of proof regarding Archer's death. The Director assures Volkov that Isako has killed her before he leaves to take a phone call from his Mother. Isako catches up to The Director to inquire about fulfilling her debt to him. The Director proclaims that her future is with H.A.R.M.


 * UNITY Headquarters
 * Location CLASSIFIED

Mr. Jones is preparing for his two week vacation. He is leaving a very reluctant Bruno Lawrie in charge as Temporary Director. After Jones leaves, Doctor Otto Schenker arrives to report on the recovery of Archer. Lawrie visits Archer in the recovery room and, despite her protests of being cooped up for two weeks, tells her that she needs to recover. Lawrie is called into the war room, where he meets up with US Government representative Isaac Barnes and General Morgan Hawkins. Not wanting to wait any longer, Archer joins them to hear about the request from the two visitors to investigate a secret weapons program called Project: Omega. They believe the Soviet Union will use it to invade the island of Khios. Lawrie and Archer agree to help.


 * This scene consists of two different cutscenes.

Scene 2: Welcome to Siberia

 * According to our spies, the Soviets are coordinating this project from an out of the way base in Siberia. We need to know what we're dealing with and we think the answer is somewhere inside that facility.


 * 4:17 p.m.
 * Siberia, U.S.S.R.

Archer takes an airplane to Siberia. Her pilot, Mischa, discovers that he has forgotten the keys to the dacha, so Archer picks open the lock for him. After switching on the power to the house, Archer contacts Lawrie and receives her instructions. Retrieving some fuel from a nearby Soviet Military outpost, Archer uses the Snowmobile to travel to a near by bridge. At the bridge, she plants explosives to help with her escape and then continues farther into Siberia.

Scene 3: Causing Trouble
Archer finds two Russian soldiers servicing a broken down truck and soon discovers a fork in the road. She is given the choice to go to the power station or the communications tower.


 * Scene 4 and Scene 5 can be done in any order. The player can freely explore the level between scenes 3-5.

Once she has completed the sabotage, Archer heads towards the cabin that UNITY has set up with supplies and she waits for nightfall.

Scene 4: The Power Station
Archer approaches the power station using a back path in the woods. Along the way, she comes across several Soviet soldiers complaining about the cold, as well as where they went for their holidays. Once Archer infiltrates the power station, she finds some explosives and uses them to destroy the station. Later on, she encounters more soldiers who were sent in to investigate the ruckus.

Scene 5: The Communications Tower

 * That's the communications relay tower above you on your right.

Archer approaches the facility at the base of the tower hill working her way past the Soviet soldiers located there. After she makes her way to the top of the hill, and past several more soldiers, Santa alerts her that her pilot has been captured and taken to the facility at the base of the hill. Archer rescues him and gets him back to the dacha.

Memorable quotes
Lawrie: "Gentlemen, this is Agent Archer, one of our top undercover operatives." Hawkins: "I'll betcha she is." Archer: "You ever swallow a lit cigar?"

Igor: "What were you doing there?" Mischa: "Vacation." Igor: "You must take me for a fool. No one would come to this place for vacation!" Mischa: "I come for hunting." Igor: "Admit it, you're a spy." Mischa: "Why would I come here to spy?" Igor: "Because you know that a top secret project is being worked on at this base." Solider: "Igor." Igor: "What?" Solider: "You just told him about the project." Igor: "He tricked me!" Mischa: "How did I trick you?" Igor: "You got me to tell you about Project: Omega." Mischa: "Project: Omega?" Soldier: "Igor, you fool!" Igor: "Damn it. This prisoner is too devious. We'd better torture him.

Trivia

 * Archer mentions that Khios is located in the Sea of Marmara, when it is really located in the Aegean Sea.
 * If the player were to walk far enough on the frozen lake (in the direction where the plane came from), they will hear the ice about to crack. Should they continue past that point, they will fall into the icy water and die.
 * During radio communications, Archer is still using Foxhunt and UNITY HQ is still using Foxhound. This was first established in The Operative: No One Lives Forever.
 * The music radio in the outpost near the dacha will play the theme song to The Operative: No One Lives Forever when turned on. Soviet soldiers can be seen dancing to the music if the player sneaks up on them.
 * As Archer approaches the Communications Tower, Santa's Mynah Bird will be found on the ground next to a tree. In other missions, the bird is located off of the ground.